Learning Experiences
In an interdisciplinary team of 4 students you design and facilitate a Learning Experience (LE) that answers your own version of the question: ‘How might we regenerate citylife in Rotterdam?’ You will design a 1.5 hour place-based experiment or intervention for which you invite an intended public and aim to transform their way of thinking, doing or feeling about regeneration in Rotterdam. You do this in an engaging and original way. You will facilitate this learning experience at a relevant location that complements the flow or the objectives of your learning experience.

During the programme you will decide what about Rotterdam you want to regenerate, and what regeneration means to you. That means that the research you do should provide you with information on why, what, who, where and how regeneration should take place. You choose a subtopic you care about to zoom in on within the context of regenerating city life in Rotterdam. The teachers have an expertise on the areas presented below, if you want guidance on the content of your research, we suggest linking your own topic to one of the following areas:

• Social enterprises
• Civil initiatives
• Social and physical connections of Woudestein in Kralingen
• Migration, inclusion and ways of belonging
• Ecology and more than human perspectives

You research your own how might we question by gathering (non-)academic information through interdisciplinary and engaged methods of inquiry.


The learning experience is a 1.5 hour long experience and has the following elements:
• Intentional design: it aims for an intended transformation for an intended audience. In other words: you try to make the participants feel, act or think differently about your topic.
• Multi-sensory and embodied: You start from or use an experience in which you use multiple senses and the body to learn. You connect the head, hands and hearts of participants.
• Experimental form: you experiment with engaging ways of learning . You use the form of ‘presentation’ for a maximum of 10 minutes at a time.
• Facilitated flow: you facilitate the experience as a group. You guide the participants from the beginning, to the middle, to the end.
• Situated in time and place: the timing and location of the Learning Experience are part of and add value to the experience as a whole.
• Alternative futures: you use at least one alternative future image that you created.
• Regenerative Systems-potential: you analyze the potential that your intervention has in larger system.
This assignment helps you in the development of all of the competencies, but mostly: situated experimentation and symbiotic collaboration.
Deadline = your timeslot in CTRL+N. This will be between June 3 and 5/6/7.